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CORRECTIVE SCULPTING

One of the most time-consuming parts of this project has been fixing up all the distortions and mesh artifacts after zsphere rigging and posing. Tweaking the figure relationships and all the hand / finger posing was also tedious and laborious.


Running figure, initial posed figure followed by final sculpt:

Hercules figure, initial posed figure followed by final sculpt:

Dead figure, initial posed figures followed by final sculpt:


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