DS5 - GDS MODELING 801: WEEK 9
Hard Surface!
I got a good start on detailing out the vessel structure this week. It's amazing how time-consuming this work is!
I had thought I would do this in zbrush (and I may try that for some of the other models in this series,) but for this one I wanted to do things the old school way in maya. All the pieces I created this week are strictly quad-based and clean, so they will make decent curve brushes in future. Everything here is instanced and tweakable. I do need to do a pass to make sure that concavities are eliminated for 3D printing.
![](https://static.wixstatic.com/media/d4f588_a0010891f3da4b6ab8f3487fc1136d80~mv2.jpg/v1/fill/w_980,h_729,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d4f588_a0010891f3da4b6ab8f3487fc1136d80~mv2.jpg)
![](https://static.wixstatic.com/media/d4f588_dfd25a33e34f4a5c96c4330b0fc11ad7~mv2.jpg/v1/fill/w_980,h_719,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d4f588_dfd25a33e34f4a5c96c4330b0fc11ad7~mv2.jpg)
![](https://static.wixstatic.com/media/d4f588_8d8af7b668844b5f99ee9a6500892d10~mv2.jpg/v1/fill/w_980,h_618,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d4f588_8d8af7b668844b5f99ee9a6500892d10~mv2.jpg)
![](https://static.wixstatic.com/media/d4f588_fc013b2809144937963eaafe1341ad1b~mv2.jpg/v1/fill/w_980,h_609,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d4f588_fc013b2809144937963eaafe1341ad1b~mv2.jpg)
INSTRUCTOR FEEDBACK
Everything looks good. Questioning whether everything is definitely all quad? Greek angular motif appears to have triangle facing.