DS1 - GDS MODELING 801: WEEK 11
Thesis Progress
This week I took on the onerous task of transposing my newest base mesh into roughly the target pose. As is patently obvious, I've got my work cut out for me in corrective sculpting.
Transposing is time-consuming and somewhat frustrating for sure. I tried to keep the flow of the geometry with the anatomy as I rotated and moved the limbs, but wow, not easy. Hopefully I will get better and faster at this moving forward.
![](https://static.wixstatic.com/media/d4f588_8561a01aae5d4ff3b8a82e9ecb5fcdcd~mv2.jpg/v1/fill/w_980,h_368,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d4f588_8561a01aae5d4ff3b8a82e9ecb5fcdcd~mv2.jpg)
![](https://static.wixstatic.com/media/d4f588_e7026afd8fc7492685449c42a7d7f95a~mv2.jpg/v1/fill/w_891,h_551,al_c,q_85,enc_avif,quality_auto/d4f588_e7026afd8fc7492685449c42a7d7f95a~mv2.jpg)
INSTRUCTOR FEEDBACK
Transposing stuff is very difficult. Especially while keeping the overall forms and topology in the correct place. It looks like you're off to a good start so far. The one place people always forget to rotate from is the clavicle. I would actually recommend building a simple zsphere rig that would make initial posing a lot easier. And then after transpose for adjusting to the final pose.
So, looking at the close up, you need to rotate from the clavicles on both of these so that the shoulders roll forward on the guy on the left, and the shoulder comes up and the scapula rotates down for the guy on the right.
![](https://static.wixstatic.com/media/d4f588_393e0b13cc624277a0e5203aade5d831~mv2.jpg/v1/fill/w_672,h_401,al_c,q_80,enc_avif,quality_auto/d4f588_393e0b13cc624277a0e5203aade5d831~mv2.jpg)